Battle Chefs

Description

A top-down multiplayer cook-em-off. Go head-to-head against a

friend/foe – pickup your food and cook it (or throw at your enemy!).

There is only one place to cook so be wary – don’t let your opponent steal your food.

Objective

I wanted to explore a local multiplayer game with its central

mechanic revolving around a particular hook – in this case a singular

cooking space that both players must share and fight over.

I focused quite hard on the movement and game-feel of the of the

player characters, making sure it felt good to play. This involved

rigorous tweaking of movement speeds, adjusting feedback of interactions

e.g sound effects, interactive objects change shade when a character is

next to them and including an input buffer for interacting, so players

don’t have to be perfect.

Details

Language: C++

Libraries: OpenGL, GLM


2D OpenGL Framework

Description

A 2D OpenGL Framework, showing off features with a 2D sidescroller

example. Has support for arbitrary sized tilemaps (background and

foreground), sprite animation, parallax backgrounds. Collision is done

using Separating Axis Theorem. Made using OpenGL.

Details

Language: C++

Libraries: OpenGL, GLM


Avoid 3D!

Description

Avoid the obstacles for as long as possible!

A project I’ve been developing to better my understanding of 3D

development. Infinitely generates obstacles for the player to dodge.

Includes text support and model loading, as well as lighting calculated

in glsl shaders. Collision is done using the Separating Axis Theorem.

Details

Language: C++

Libraries: OpenGL, GLM


Puzzle Platformer

Description

Final year project to showcase the various different techniques within one

single game. Includes support for animation and audio, raycasting and

line of sight and my own personal simple physics.



Levels were built with the theme of instructive level design. The player may know the basic controls, but how the different mechanics within the game interact with other and their character is taught through level design and player experimentation.

Details

Language: C++

Libraries: SDL2


Hide And Seek

Description

An asychronous multiplayer game developed in JavaScript designed for 2-4 players over a server using WebSockets. Players are split into two teams, Seekers and the Hider. As a Seeker, your job is to chase and

catch the Hider, while the Hider has to keep themself away and hidden

from the Seekers.

Details

Language: JavaScript, Typescript

Libraries: Phaser.js


Turn-Based Strategy

Description

Developed using SDL2 and C++, this mini-game is a tile-based,

turn-based strategy. You and the enemy are given two units and your

objective is to destroy the other team’s units.

Showcases use of SDL2 with C++, a modified Dijkstra’s algorithm, basic AI and animation.

Details

Language: C++

Libraries: SDL2